Voodoo reported that its portfolio now includes 10 successful projects, each steadily bringing $20-100 million annually.

Among the mega-hits, the company attributed the games Mob Control, Collect’em All, Hole.io, and Paper.io 2.

Recall that previously, Voodoo published mostly hyper-casual games, but at the end of last year changed its business strategy and began to pay more attention to hybrid-casual and casual projects.

The company’s successful development of highly engaging and profitable mega-hit games is a watershed moment in the mobile gaming industry. With a portfolio of successful games and a strategy optimized to create viable games with huge profit potential, the company is poised to be a major partner for game development studios looking to create the next big hit.