Casual Gaming in 2024: Using Insights From 2023

23.02.2024

According to Appmgagic, 2023 turned out to be no less challenging for the mobile market than the year before. User spending went down by around 3.5%, following...

23.02.2024

Case study: APPS x AppSamurai x Adjust

21.02.2024

Learn how gaming app developer APPS increased, D28 ROAS to 107%, and high-level completion rate by 2x with the help of Adjust and AppSamurai. Read the original...

21.02.2024

Kakao crosses the $4B threshold in user spending

20.12.2023

Kakao Corp has achieved a significant milestone, surpassing $4 billion in user spending. This impressive figure is largely attributed to key revenue streams,...

20.12.2023

How HOMA helped Fight For America reach 40% IAP revenue

24.07.2023

This comprehensive case study delves into the journey of “Fight For America” (FFO), an innovative hybridcasual tower defense game developed together...

24.07.2023

DIY Paper Doll, The New Hit Game That Came Out Of The CrazyHubs in Turkey 

The newly released DIY Paper Doll game was born in CrazyHubs Turkey during the 2022 summer cycle – in fact, the game founders met at the Hub and launched...

04.04.2023

Funcell Games’ Perfect Lie becomes a hit download

07.01.2023

Funcell Games is one of the leading developers of the hit games 9 Months, Idle Human and Stairway to Haven. Their latest project, Perfect Lie, is a hyper-casual...

07.01.2023

Mystical Mixing: A Game-Changing, New Subgenre Combining Simulation & Idle

Mystical Mixing is the first combination of two subgenres of games that CrazyLabs released. Given the ongoing evolution of hyper-casual games and the changes...

21.12.2022

Noor Games collaborates with Supersonic

With its hit game Lumbercraft, which took first place on iOS and Android, Noor Games has established itself as a leading hyper-casual game development studio....

12.09.2022

Azur Games hits 3 billion downloads

14.07.2022

Azur Games surpassed the 2.5 billion installations in 2021 and set a new record of 3,000,000,000 installations in July 2022. A fluke or a strategy? Help for developers ...

14.07.2022

Analysis of Arcade Idle games 

11.07.2022

The Idle genre is a newcomer to the gaming world, but since its inception, namely in 2002, it has caught the attention and gained a devoted fan base, whose list...

11.07.2022

Cube Blast Journey – Case Study

01.07.2022

Success story from Homa Games about how their Monetization optimization helped Puzzle Dream reach outstanding ad-revenue metrics for their casual title. In this...

01.07.2022

Survival Game Master is ranked #1 in 12 countries!

20.06.2022

After ZPLAY’s self-developed new game Survival Game Master was released on Google Play, it ranked first in Google Play download list in 9 countries, and ranked...

20.06.2022

Slap and Run: How to make challenging runners with high marketability

14.06.2022

Slap and Run is the latest hit game by Billy, a solo dev based in Mongolia, otherwise known as Stone Axe Studio. In a recent Voodoo Live stream with Billy and...

14.06.2022

Arm Simulator reaches #1 on Android within 3 days

06.05.2022

Chen Cheng, Founder of GameLemo, as he describes partnering with the Supersonic Studios team to get their Arm Simulator to #1 on Android just 3 days after launch...

06.05.2022

How did Multi Maze 3D go from high CPI to a worldwide profitable hit?

Multi Maze 3D by RoboFruits Games was first released in October, and immediately stood out among other hyper-casual puzzle games. It reached the top 5 in the...

05.05.2022

Run of Life: creating viral games

23.04.2022

Tarek Mongy, a solo developer from Cairo, and Jill Keshyap, publishing manager at Voodoo, gave tips on how to come up with viral and mass-market ideas for your...

23.04.2022

Working with Sunday is “like magic”!

20.04.2022

Up & coming hyper-casual developer FourSevenSeven releases first hit game with German publisher Sunday. The production-cycle for hyper-casual games is short...

20.04.2022

Tippy Toe: reach the top 2 months after launch

05.04.2022

One of the most popular hyper-casual games in the US by the end of 2021, it accrued 15 million users in just three months and became one of the most financially...

05.04.2022

The global success of the DIY Keyboard

DIY Keyboard by the China-based studio Yoyes was released in late November and has already crossed 20M downloads. It reached the top five in the games charts...

23.03.2022

Escalators and the pursuit of the top charts

17.02.2022

Bayasaglan Lkhamdorj, co-founder of Black Candy, talked about the collaboration with Supersonic Studios that made their game, Escalators, a top-20 hit in both...

17.02.2022