In an effort to address concerns raised by its community, Unity has issued a public apology and outlined new policy changes regarding its runtime fees. The company recognizes the importance of fair and transparent pricing structures and is committed to ensuring that its users are treated with the utmost respect and consideration. As part of these policy changes, Unity will be implementing a more flexible and accessible fee structure, with a focus on providing greater value and support to its customers. These measures are a clear demonstration of Unity’s commitment to fostering a positive and collaborative relationship with its community, and will undoubtedly help to strengthen the company’s reputation as a trusted and reliable partner.

  • The Unity Personal plan will remain free, and there will be no installation fees for games
  • Unity Personal will be available to developers with revenues up to $200k per year. The requirement to use the “Made with Unity” splash screen will be eliminated
  • The installation fee will be applied only for games developed on the next LTS version of the engine and for developers with revenues of $1 million or more per year
  • Moreover, such developers will be able to choose the method of payment: to give 2.5% of their income or a fixed amount and only for the first installation of the game
Unity has apologized to the community and redesigned its new monetization system

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