How hyper-casual studios «fight» for players
The hyper-casual game genre is super competitive, so mobile games invent new ways to retain fickle and monetizable gamers. The Wall Street Journal shared an article...
Cube Blast Journey – Case Study
Success story from Homa Games about how their Monetization optimization helped Puzzle Dream reach outstanding ad-revenue metrics for their casual title. In this...
The new HomaJam vol.5 with Google
Homa Games announces its 5th game jam with Google to continue educating and supporting the developer community. Homa Games will host the 5th edition of HomaJam in...
Homa Games acquires RisingHigh Academy
Homa Games has acquired RisingHigh Academy to provide innovative content and resources for mobile game developers. After we raised 50M$ Series...
How to turn a hyper-casual trend into a marketable concept
What is hypercasual trend? Uri Ron, Market Research Expert at Supersonic Studios, dives into the top hypercasual games from VOODOO, CrazyLabs, Homa Games, Zynga,...
Homa Games teams up with Sorare to create mobile games based on NFT
Homa Games will be hosting the 4th series of Homajam in February 2022, dedicated to Legend Cards of Sorare’s non-exchangeable tokens (NFT) collectibles....
Ducky Games acquired by Homa Games
One of the world’s leading platforms for creating and publishing mobile games, Homa Games has acquired French studio Ducky Games. About a month ago, Homa...
Homa Games launches casual games
Homa Games is one of the leading publishers in the mobile games industry. The company announced its commitment to expanding the industry with a casual games publishing...
Arcade Idle theme winner at HomaJam
HomaJam from Homa Games has come to an end and the winners of the competition have been announced. Thanks to the best quality content, the games of this jam achieved...
All about rapid prototyping of hyper-casual games
Homa Games has shared a helpful blog on how to do good and rapid prototyping. Prototyping is essential to be able to take your games to the highest level through...