Hyper Games Conference takes stock of 2022

29.12.2022

In 2022, Hyper Games Conference held 4 online and 2 offline events in Ankara and Istanbul! Together, the events were attended by around 8,000 participants from...

29.12.2022

Global mobile gaming market results for 2022

29.12.2022

It’s time to take stock of the global mobile gaming market results for 2022. The market has seen tremendous growth in the outgoing year, and HC.Games summarises...

29.12.2022

eCPM in mobile apps ahead of Christmas 2022

26.12.2022

Appodeal has shared a report on the eCPM (effective cost per thousand impressions) in mobile apps for the Christmas season 2022. The US has traditionally had...

26.12.2022

Newzoo report on the gaming industry in 2022

23.12.2022

In a new report, Newzoo analyzes the gaming market for 2022. The company reports that the gaming market will be $184.4 billion, down 4.3% from last year. Read...

23.12.2022

Adjust and Liftoff’s report on the Japanese mobile app market for 2022

In a new report, Adjust and Liftoff inform us that Japan’s mobile app market saw a burst of growth in the past two years, driven by changing habits spurred...

16.12.2022

Azur Games on popular gaming genres at the end of 2022

Azur Games reports that the mobile gaming market has been in anticipation of a period of stagnation after growth during the pandemic. Still, some analysts predict...

16.12.2022

Hyper-Casual Weekly №8

HC.Games, together with Storeglide continue the Hyper-Casual Weekly digest. Let’s look at the most exciting projects of the past week. Side note:...

15.12.2022

Apple Search Ads Benchmarks Q1-Q3 2022 by MobileAction

13.12.2022

In a new report, MobileAction examined how companies performed in leading storefronts, categories and regions during the first three quarters of 2022 to help...

13.12.2022

Apple Search Ads Report 2022: Hyper-Casual Games

12.12.2022

Hyper-Casual Games benefited from Covid-19 as pandemic conditions led people to spend more time on their smartphones. In the new report, Mobile Action cites Apple’s...

12.12.2022

GameRefinery on the state of the mobile market for November 2022

09.12.2022

GameRefinery has published an analysis of the mobile market for November 2022. The industry has demonstrated success over the study period. The company also identified...

09.12.2022

The mobile gaming market gets $1.5 billion and 1.1 billion downloads per week

08.12.2022

A new report from Data.ai outlines the global mobile gaming market in 2022. The report includes detailed information and a breakdown of significant consumer habits...

08.12.2022

NewZoo report on gamers in Germany

06.12.2022

In a new report, NewZoo analyzed the German gaming market. The company found that 64% of gamers in the country make in-game purchases. Read the full NewZoo report...

06.12.2022

Merge Master has reached 100 million downloads

05.12.2022

Merge Master: Dinosaur Monster by Homa was released in January 2022. Today the game passed the milestone of 100 million installs. The company announced this on...

05.12.2022

Talking Tom and Friends is the mobile franchise of the decade

05.12.2022

Data.ai has determined in a new report which game franchise is leading the dynamic mobile gaming sector today. Talking Tom and Friends from Outfit7 Studios was...

05.12.2022

Hyper-casual games market review for November 2022

02.12.2022

HC.Games, in conjunction with AppMagic, presents the November 2022 Hyper-Casual Games Market Review. This time the top 10 included the following companies: SayGames...

02.12.2022

Niko Partners predicts an increase in gamers in Asia by 2026

20.11.2022

In a new report, Niko Partners reports that the number of gamers in ten Asian markets will exceed one billion by 2026. Read the full Niko Partners report here....

20.11.2022

Hyper-casual games market review for September 2022

HC.Games, in conjunction with AppMagic, presents an overview of the hyper-casual games market for September 2022. This time the following companies were included...

30.09.2022

Advertising spend on hyper-casual games on Android rose to 57%

The latest Hyper-Casual Benchmark Report for Q3 2022 from Tenjin shows that Android’s share of ad spending is up seven percentage points over Q1. iOS ad...

30.09.2022

Hyper-Casual Weekly №4

HC.Games, together with Storeglide continue the Hyper-Casual Weekly digest. Let’s look at the most exciting projects of the past week. Side note: Hyper-Casual...

30.09.2022

Mobile games market report for August from SocialPeta

Using App Intelligence and other modules, SocialPeta has identified the top 20 global mobile games by revenue, downloads and advertising in August 2022. Side...

29.09.2022