Ice Cream Inc reaches 200 million downloads
Ice Cream by TapNation was released on January 3, 2020. Today, the game celebrates reaching 200 million downloads. The company announced this on its official...
What do game devs think of web3 gaming?
Coda Labs, a mobile games company building fun games powered by web3 tech, with Raptor PR, a b2b communications agency for video games, web3 gaming, and media...
Hyper Games Conference #7: Global Edition
On December 15-16, Hyper Games Conference #7: Global Edition brought international representatives of major companies to exchange experiences and make personal...
Mystical Mixing: A Game-Changing, New Subgenre Combining Simulation & Idle
Mystical Mixing is the first combination of two subgenres of games that CrazyLabs released. Given the ongoing evolution of hyper-casual games and the changes...
2023 will bring $2 billion in revenue to gaming companies
Data.ai has released a 2023 forecast report for the mobile gaming market, according to which 11 games could reach the $2 billion revenue milestone. PocketGamer...
A player-oriented approach in advertising creatives
Venturebeat reports that the approach to mobile game creatives changed in 2020, with game app downloads up 30%, but developers expect an inevitable decline. Will...
Mining Master was ranked third in the Google Play chart
Mining Master game by MondayOFF took 3rd place in the Google Play adventure games chart. The studio announced it on its official LinkedIn account. Side note:...
StoreSpy tools are out of beta testing
StoreSpy announces on its official LinkedIn account that it is out of beta testing and ready to accept new customers. To use the company’s tech inventory,...
TapNation exceeded 750 million installations
TapNation reports on its official LinkedIn account that it has surpassed a new barrier. Today the company’s games have been downloaded more than 750 million...
Voodoo launches a publisher of casual and mid-core games
Pocketgamer reports that Voodoo, the world’s leading publisher of mobile games, has announced a new form of publishing. The company is launching the production...
Futureverse brings together 8 Web3 companies to create a metaverse
Venturebeat reports that Futureverse has announced a merger of eight Web3 companies to create an open metaverse ecosystem. The goal is to create a single collaborative...
Tencent acquires a 20% stake in SHIFT UP
Gematsu announces that China’s Tencent has bought a 20% stake in SHIFT UP, the Korean studio that created the mobile games Destiny Child and Goddess of...
Vampire Survivors has been downloaded a million times in just one week
Vampire Survivors from Poncle Studios was released on December 8, 2022. According to AppMagic, the game has exceeded one million installations today. Side note:...
Adjust and Liftoff’s report on the Japanese mobile app market for 2022
In a new report, Adjust and Liftoff inform us that Japan’s mobile app market saw a burst of growth in the past two years, driven by changing habits spurred...
Azur Games on popular gaming genres at the end of 2022
Azur Games reports that the mobile gaming market has been in anticipation of a period of stagnation after growth during the pandemic. Still, some analysts predict...
Jarvi Games has raised $3 million
Gamesindustry reports that Jarvi Games has raised $3 million in a seed round of funding. The funds are being used as an investment to develop a debut game scheduled...
Supersonic on the usefulness of artificial intelligence for a hyper-casual project
In the hyper-casual marketplace, speed is critical. In this piece, Danielle Cohen Reich, VP of Gaming at Supersonic, gives four tips on how artificial can help...
Utomik Cloud is available for Android
Utomik announced the release of the company’s cloud gaming service on mobile devices with an Android release. Utomik boasts a catalogue of indie games and...
Metaverse company Infinite Reality will IPO for $1.85 billion
Venturebeat reports that Infinite Reality has announced plans to go public. The company plans to raise at least $128 million at a valuation of $1.85 billion....