Quiet reaches 60 million downloads
Quiet, a startup that buys out and further promotes mobile games and apps, has managed to break the 60 million download mark one year after its launch. The company’s...
5 tips from Supersonic for creating hyper-casual game icons
The icon of your hyper-casual games in the app shop is the starting point that makes the first impression on users. The icon is the structural part that can make...
What 2023 will be like for hyper-casual games
The year ahead promises to be a busy one in terms of game development, bringing a host of innovations, trends and new technologies to game design. To get your...
A Deep Dive Into CrazyLabs’ Transparency
The foundation of hyper-casual game development is game data, data, and more data. From testing your very first creatives, all the way to full launch, transparency...
Longhorn Games passes the 40 million download milestone
Longhorn Games, a hyper-casual game development studio, recently reached a major milestone: their games have been downloaded over 40 million times worldwide,...
Attack Hole has reached #1 in the charts
Congratulations to the development team at RedLine Games and Homa for the successful release of Attack Hole at number one on the US Play Store! This was announced...
Kwalee has summed up the year 2022
Kwalee is a game development and publishing company based in the UK. Founded in 2011 by David Darling, the company has achieved impressive growth and success...
The success of hyper-casual games in 2022
Hyper-casual games have surged in popularity over the past few years, a trend that will continue into 2022 and move into 2023. These games, characterized by simple...
HOW TO EVOLVE A HYPER-CASUAL GAME INTO A HYBRID-CASUAL SUCCESS
Homa talks about how to increase engagement and revenue for a game in the hyper-casual genre. Learn from this case study how Yorf turned the game into a hybrid-casual...
Kwalee reaches the 200 million download mark
British game publisher and developer Kwalee sums up 2022: 12 new games, 258 new concepts and 200 million downloads. Today the company’s total number of...
Ice Cream Inc reaches 200 million downloads
Ice Cream by TapNation was released on January 3, 2020. Today, the game celebrates reaching 200 million downloads. The company announced this on its official...
Hyper Games Conference #7: Global Edition
On December 15-16, Hyper Games Conference #7: Global Edition brought international representatives of major companies to exchange experiences and make personal...
Mystical Mixing: A Game-Changing, New Subgenre Combining Simulation & Idle
Mystical Mixing is the first combination of two subgenres of games that CrazyLabs released. Given the ongoing evolution of hyper-casual games and the changes...
TapNation exceeded 750 million installations
TapNation reports on its official LinkedIn account that it has surpassed a new barrier. Today the company’s games have been downloaded more than 750 million...
Azur Games on popular gaming genres at the end of 2022
Azur Games reports that the mobile gaming market has been in anticipation of a period of stagnation after growth during the pandemic. Still, some analysts predict...
Supersonic on the usefulness of artificial intelligence for a hyper-casual project
In the hyper-casual marketplace, speed is critical. In this piece, Danielle Cohen Reich, VP of Gaming at Supersonic, gives four tips on how artificial can help...
How To Come Up With a Hit Game Idea for 2023
Hyper Casual game ideation is one of the most challenging stages of the time-to-market race. CrazyLabs below talks about inspiration resources to generate game...
Kwalee on the importance of gameplay in hyper-casual games
Kwalee, a developer and publisher of mobile games, talks on the official LinkedIn account about the importance of gameplay in hyper-casual games and how to turn...
The development of the hyper-casual game industry
In this article, based on their research, IronSource discusses the history of the hyper-casual game industry’s emergence, development, and continued existence....