Flime and hyper-casual game development

Flime is a young hyper-casual game development company from Belarus. Since its inception, the guys, together with Gismart, have managed to mark five successful...

21.10.2021

How to improve the success rate of marketability tests

21.10.2021

Publisher Sunday shared their little guide on how to conduct marketability tests. The article can be helpful for developers of any rank and status, so we advise...

21.10.2021

How Moonee Increased eCPM

21.10.2021

Moonee is a developer and publisher of hyper-casual games with over 200 million downloads. The company’s portfolio includes hits such as Square Bird, Idle...

21.10.2021

All about rapid prototyping of hyper-casual games

Homa Games has shared a helpful blog on how to do good and rapid prototyping. Prototyping is essential to be able to take your games to the highest level through...

20.10.2021

Checklist before the release of your game

So, you have a finished game, but what should you do with it next? We’ve put together a checklist to walk you through this process. Making games is an exciting,...

19.10.2021

5 trending hyper-casual mechanics taking over the top game charts

Choosing the perfect mechanic for your hyper-casual game and executing it is key to creating emotion for players. It does this by mastering the input (the player’s...

19.10.2021

Top 10 leading mobile game publishers in the first half of 2021

What has 2021 brought to the titans of the mobile game development industry? Who won the fight, and who lost the ground? Let’s dive into the ranking of...

18.10.2021

Build a global gaming business with Payoneer

18.10.2021

Did you know, as per the 2021 Google for Games Global Insights Report, the global gaming market reached $162.32 billion in 2020? By 2026, that number is expected...

18.10.2021

7 tips for creating a good game prototype

If you have been in the game industry for a long time, or you are a successful developer of hyper-casual games, you will always meet the moment of creating a...

18.10.2021

Growth FullStack is launched by Tenjin and GameAnalytics

08.10.2021

Tenjin is the leading mobile marketing analytics platform. In turn, GameAnalytics, the player analysis platform preferred by mobile game developers....

08.10.2021

5 Tips for Publishing top 1 Games

1. Learn to Let Go In today’s market, most games don’t make it. When you’re invested in a game and if fails, it’s hard to let it go – but sometimes...

08.10.2021

5 Tips for LiveOps Success

And so, what is Live-Ops – these are regular and relevant in-game events, in simple terms. At a certain point in time, the game includes events that have...

08.10.2021

5 Steps to Get Your Game Published

Indie game developers are always looking for publishers, the same way publishers always look for indie game devs. It’s a symbiotic relationship. If you’re...

08.10.2021

5 Tips for Lighting in Unity

1. Minimum Build Size When creating lighting for hyper-casual mobile games, we want to keep the build size to a minimum. This is why it’s better to avoid using...

08.10.2021

5 Tips For Great UA Video CTR

1. Show Progression Players need to instantly realize how to progress in the game – and they need to see in their own eyes what’s in it for them. Make sure...

08.10.2021

5 Tips for Succesful Onboarding

1. Keep it Real Many games are a mobile version of real-life games people play (or played) without a mobile device (crazy, we know). Use the best reference as...

08.10.2021

5 tips for a perfect icon

1. Make it Scalable Icons are used in several formats and in multiple sizes. Your icon needs to hold up to the standard while remaining unique. Make sure your...

08.10.2021