Flime and hyper-casual game development
Flime is a young hyper-casual game development company from Belarus. Since its inception, the guys, together with Gismart, have managed to mark five successful...
How to improve the success rate of marketability tests
Publisher Sunday shared their little guide on how to conduct marketability tests. The article can be helpful for developers of any rank and status, so we advise...
All about rapid prototyping of hyper-casual games
Homa Games has shared a helpful blog on how to do good and rapid prototyping. Prototyping is essential to be able to take your games to the highest level through...
Checklist before the release of your game
So, you have a finished game, but what should you do with it next? We’ve put together a checklist to walk you through this process. Making games is an exciting,...
5 trending hyper-casual mechanics taking over the top game charts
Choosing the perfect mechanic for your hyper-casual game and executing it is key to creating emotion for players. It does this by mastering the input (the player’s...
Top 10 leading mobile game publishers in the first half of 2021
What has 2021 brought to the titans of the mobile game development industry? Who won the fight, and who lost the ground? Let’s dive into the ranking of...
Build a global gaming business with Payoneer
Did you know, as per the 2021 Google for Games Global Insights Report, the global gaming market reached $162.32 billion in 2020? By 2026, that number is expected...
7 tips for creating a good game prototype
If you have been in the game industry for a long time, or you are a successful developer of hyper-casual games, you will always meet the moment of creating a...
Growth FullStack is launched by Tenjin and GameAnalytics
Tenjin is the leading mobile marketing analytics platform. In turn, GameAnalytics, the player analysis platform preferred by mobile game developers....
5 Tips for Publishing top 1 Games
1. Learn to Let Go In today’s market, most games don’t make it. When you’re invested in a game and if fails, it’s hard to let it go – but sometimes...
5 Steps to Get Your Game Published
Indie game developers are always looking for publishers, the same way publishers always look for indie game devs. It’s a symbiotic relationship. If you’re...
5 Tips for Succesful Onboarding
1. Keep it Real Many games are a mobile version of real-life games people play (or played) without a mobile device (crazy, we know). Use the best reference as...