Supersonic hits 3.4 billion downloads
Hyper-casual games publisher Supersonic hits 3.4 billion downloads mark for all of its games in just three years. In total, there are around 74 games, 41 of which...
Mobile games influenced by social media trends. Part 2
Not long ago we published a curious study by AppMagic, in which we discussed mobile games inspired by social media trends. Today we’re going to continue...
Event SuperWinter 2023 : test games and win the prizes
SuperSonic Studios is offering a little respite from the winter cold and is launching its new event SuperWinter for all interested mobile game developers to take...
What 2023 will be like for hyper-casual games
The year ahead promises to be a busy one in terms of game development, bringing a host of innovations, trends and new technologies to game design. To get your...
Funcell Games’ Perfect Lie becomes a hit download
Funcell Games is one of the leading developers of the hit games 9 Months, Idle Human and Stairway to Haven. Their latest project, Perfect Lie, is a hyper-casual...
Top Mobile Game Publishers of 2022
HC.Games in conjunction with Appmagic presents the top mobile game publishers of 2022! The mobile games industry is experiencing explosive growth, with billions...
Hyper-casual games market review for September 2022
HC.Games, in conjunction with AppMagic, presents an overview of the hyper-casual games market for September 2022. This time the following companies were included...
Hyper-casual games market review: July 2022
HC.Games, in conjunction with AppMagic, present the hyper-casual games market review for July 2022. Bridge Race by Supersonic Studios tops the list, but it’s...
A/B testing that will improve your hyper-casual game
Whether it’s optimizing your monetization strategy, improving your game design, or boosting your ASO, A/B testing unlocks a game’s potential. Maayan...
3 tips to improve the design of hyper-casual game levels
Unremarkable controls, exciting design, and an original idea help users understand the concept, purpose, and mechanics of the hyper-casual game. The method of...
Primary and secondary design in hyper-casual games
Denis Prokudin, a Game Producer at hyper-casual publisher Ducky, talks about a two-step design process that provides visual clarity in the hyper-casual genre....
Breaking the myth of hyper-casual games: creating long-term retention
Bridge Race creator Nebih Basaran, CEO and founder of Garawell Games, and Mark Ratchin, head of the publishing team at Supersonic, break down stereotypes about...
10 tips for creating creatives for hyper-casual games
Creatives seem simple, but CPI levels are directly related to them. Lolita Snopkova, director of creative operations, and Darya Ipatova, motion designer at Supersonic,...
Embracer Group ranked as #1 publisher for downloads
Digital analytics platform Sensor Tower analyzed the market and identified the European leader of downloads on Google Play in the second quarter of 2022. It was...
Supersonic Superstars 2022 winners announced
The ironSource app monetization and distribution platform has completed its third Supersonic Superstars 2022 competition and announced the winners. Tall Man Run...
How to lower CPI after launch and improve profitability with creatives
Karen Levy-Atias, senior director, head of creative at Supersonic, talks about the methods used before a project is launched and what is forgotten afterwards....
Arm Simulator reaches #1 on Android within 3 days
Chen Cheng, Founder of GameLemo, as he describes partnering with the Supersonic Studios team to get their Arm Simulator to #1 on Android just 3 days after launch...
What is blockchain technology and how is it relevant for gaming?
Gal Fisheloviz, Director of Business Strategy, Blockchain Gaming at ironSource, introduces what this technology, how it applies to the gaming industry, and its...
ironSource Celebrates 2 billion downloads in 2 years
ironSource, a leading business platform for the App Economy, celebrates two billion downloads in the two years since launching its Publishing Solution Supersonic...