Funcell Games’ Perfect Lie becomes a hit download
Funcell Games is one of the leading developers of the hit games 9 Months, Idle Human and Stairway to Haven. Their latest project, Perfect Lie, is a hyper-casual...
Mystical Mixing: A Game-Changing, New Subgenre Combining Simulation & Idle
Mystical Mixing is the first combination of two subgenres of games that CrazyLabs released. Given the ongoing evolution of hyper-casual games and the changes...
How Dessert DIY Reached 50 Million Installs Within Just A Few Months
Dessert DIY is Weloadin Studio’s second hit game to be published with CrazyLabs within two years. Below, is an inside look into the key insights that made this...
DIY Makeup reached 85 million installations
DIY Makeup by CrazyLabs was released on February 26, 2021. Today, the game passed the milestone of 85 million installations. The company announced this on its...
How «The President» broke the charts and reached #1 in the US on both IOS & GP
The President by Mekan Games came out of CrazyHubs, CrazyLabs’ gaming accelerator program, and is the first hyper-casual hit to come out of Africa. This is...
Phone Case DIY reaches 200 million installations
Phone Case DIY by CrazyLabs was released in the fall of 2020. Today, the game has passed the 200 million installations milestone. The company announced this on...
Noor Games collaborates with Supersonic
With its hit game Lumbercraft, which took first place on iOS and Android, Noor Games has established itself as a leading hyper-casual game development studio....
Azur Games hits 3 billion downloads
Azur Games surpassed the 2.5 billion installations in 2021 and set a new record of 3,000,000,000 installations in July 2022. A fluke or a strategy? Help for developers ...
The road to hyper-success – the evolving publisher approach by CrazyLabs
The hyper-casual mobile game market is growing every year and becoming more and more competitive. How to stay ahead and become successful in this situation? Get...
Cube Blast Journey – Case Study
Success story from Homa Games about how their Monetization optimization helped Puzzle Dream reach outstanding ad-revenue metrics for their casual title. In this...
Survival Game Master is ranked #1 in 12 countries!
After ZPLAY’s self-developed new game Survival Game Master was released on Google Play, it ranked first in Google Play download list in 9 countries, and ranked...
Slap and Run: How to make challenging runners with high marketability
Slap and Run is the latest hit game by Billy, a solo dev based in Mongolia, otherwise known as Stone Axe Studio. In a recent Voodoo Live stream with Billy and...
Arm Simulator reaches #1 on Android within 3 days
Chen Cheng, Founder of GameLemo, as he describes partnering with the Supersonic Studios team to get their Arm Simulator to #1 on Android just 3 days after launch...
How did Multi Maze 3D go from high CPI to a worldwide profitable hit?
Multi Maze 3D by RoboFruits Games was first released in October, and immediately stood out among other hyper-casual puzzle games. It reached the top 5 in the...
Run of Life: creating viral games
Tarek Mongy, a solo developer from Cairo, and Jill Keshyap, publishing manager at Voodoo, gave tips on how to come up with viral and mass-market ideas for your...
Working with Sunday is “like magic”!
Up & coming hyper-casual developer FourSevenSeven releases first hit game with German publisher Sunday. The production-cycle for hyper-casual games is short...
Tippy Toe: reach the top 2 months after launch
One of the most popular hyper-casual games in the US by the end of 2021, it accrued 15 million users in just three months and became one of the most financially...
The global success of the DIY Keyboard
DIY Keyboard by the China-based studio Yoyes was released in late November and has already crossed 20M downloads. It reached the top five in the games charts...
Escalators and the pursuit of the top charts
Bayasaglan Lkhamdorj, co-founder of Black Candy, talked about the collaboration with Supersonic Studios that made their game, Escalators, a top-20 hit in both...