From February 4 to 5, Hyper Games Conference #4 India & Asia Edition was held.

The first online conference in 2022! HGC team managed to gather:

  • 2500+ Participants 
  • 90+ Member Countries
  • 600 Game Studios 
  • 700+ Gaming Brands 
  • 70+ Speakers
  • About 350 game studios

The two online lecture streams featured speakers from Sunday, Kwalee, 24 Play, Moonee, Voodoo, Azur Games, Snapyr, AdOne, Ketchapp, Edgegap, CrazyLabs, TapNation, Adjust, Supersonic Studios, ZPLAY, Adjoe, Tenjin, Highcore, Jambox, Tiplay Studio, Serenico Labs, Alpha Potato LLC, BooBoo Games, Funcell Games, Adjoe, Casual Hit Studio, Dropout Games, Crikey Games, Garawell Games, Cocos, GamerGage Studio, Kraker Studio, FreePlay, Groovy Antoid, Ancient Peacock, Storms, Sensor Tower.

Speakers from leading international companies covered the main industry areas: hyper-casual, casual, hybrid games and their development, NFT and blockchain, marketing, success stories, indie development.

Speakers discussed and shared their experience, how to survive new challenges in the market and what strategies will help to develop further. During the two days, you could chat with the speakers, ask them questions, or chat with other participants.

The online format of the conference allowed us to make it larger by increasing the number of participating companies and inviting foreign experts who could not attend in person.

In the near future, for those who did not have time to attend the conference, we will prepare articles of the best reports.

The sessions at the event included 10 panel discussions on game development, marketing and promotion.

The conference continued an initiative called Pitch & Match. Pitch & Match is an event for publishers and developers. The event was held in a speed-dating format, that is, 2 people (companies) are chosen at random for a three-minute conversation.

At the last conference this format of networking (in addition to the usual appointments with companies) proved to be very good. 50+ teams participated and 100+ meetings took place.

Among the developers who participated in Pitch & Match, there was a raffle for a Nintendo Switch. The winners were PKPL Entertainment and Friendzy Studio.

You can watch the lectures records on the Hyper Games Conference YouTube channel.

Separately, we would like to thank our partners Games Gathering, Indie Cup, Storeglide, Mobidictum, PocketGamer, WN Events, InGameJob. Achievers Hub, GDBAY, Gamepons, HYPER CASUAL Group, 80Level, Admixer, and IGDA

The Hyper Games Conference team is grateful to every conference attendee and ready to go on to conquer new heights. The following events are listed below. Stay tuned for more announcements and news!

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