Data.ai report on the outlook for mobile apps in 2023
Data.ai report provides more details on trends and activity in the mobile market, thus providing an opportunity to dive headfirst into what happened last year,...
SocialPeta releases global analysis report on mobile game marketing in 2022
With continued efforts, developers have improved their abilities to create better products in 2022. With improved products and upgraded marketing strategies,...
Mobile games influenced by social media trends
Lately, social media has been setting more and more trends to create new mobile games. The hype for some trivial (or is it just that simple?) things on social...
Tenjin releases hyper-casual games benchmark report for Q4 2022
This benchmark report consists of anonymized data collected by Tenjin and GameAnalytics for hyper-casual games in the date range of 01.10.2022 – 31.12.2022. ...
The fall of mobile apps and games releases in 2023
Appfigures has shared a report on the fall of mobile apps and games releases in 2023. According to the information provided by Ariel Michaeli, founder and CEO...
Game market trends to watch in 2023
Newzoo, in a new report, has unveiled the game market trends for 2023. The pandemic has shaken up the gaming market in ways we never imagined. Global blocks fueled...
Data.ai report on the mobile gaming market in 2022
A new Data.ai report says that the mobile games market is expected to drop global mobile game revenues by as much as 5% in 2022 to $110 billion. In addition,...
Mobile gamers and understanding their preferences
LoopMe studied the preferences of mobile gamers in the U.S., U.K. and Singapore. As it turns out, mobile gamers focus only on the game and nothing else while...
Top Mobile Game Publishers of 2022
HC.Games in conjunction with Appmagic presents the top mobile game publishers of 2022! The mobile games industry is experiencing explosive growth, with billions...
Hyper Games Conference takes stock of 2022
In 2022, Hyper Games Conference held 4 online and 2 offline events in Ankara and Istanbul! Together, the events were attended by around 8,000 participants from...
Global mobile gaming market results for 2022
It’s time to take stock of the global mobile gaming market results for 2022. The market has seen tremendous growth in the outgoing year, and HC.Games summarises...
eCPM in mobile apps ahead of Christmas 2022
Appodeal has shared a report on the eCPM (effective cost per thousand impressions) in mobile apps for the Christmas season 2022. The US has traditionally had...
Newzoo report on the gaming industry in 2022
In a new report, Newzoo analyzes the gaming market for 2022. The company reports that the gaming market will be $184.4 billion, down 4.3% from last year. Read...
Adjust and Liftoff’s report on the Japanese mobile app market for 2022
In a new report, Adjust and Liftoff inform us that Japan’s mobile app market saw a burst of growth in the past two years, driven by changing habits spurred...
Azur Games on popular gaming genres at the end of 2022
Azur Games reports that the mobile gaming market has been in anticipation of a period of stagnation after growth during the pandemic. Still, some analysts predict...
Apple Search Ads Benchmarks Q1-Q3 2022 by MobileAction
In a new report, MobileAction examined how companies performed in leading storefronts, categories and regions during the first three quarters of 2022 to help...
Apple Search Ads Report 2022: Hyper-Casual Games
Hyper-Casual Games benefited from Covid-19 as pandemic conditions led people to spend more time on their smartphones. In the new report, Mobile Action cites Apple’s...
GameRefinery on the state of the mobile market for November 2022
GameRefinery has published an analysis of the mobile market for November 2022. The industry has demonstrated success over the study period. The company also identified...
The mobile gaming market gets $1.5 billion and 1.1 billion downloads per week
A new report from Data.ai outlines the global mobile gaming market in 2022. The report includes detailed information and a breakdown of significant consumer habits...