How to create a successful hyper-casual prototype

The creation process is an important initial step in creating a game. It doesn’t matter what kind of game you create or plan to create – what matters...

29.05.2023

Voodoo plans to release 4 games a year

Voodoo plans to release no more than 4 games a year, increasingly shifting its overall strategy towards a hybrid format. The company’s vice-president of...

26.05.2023

Hyper-casual games in 2023: Azur Games’ analysis

Hyper-casual games were the most popular genre available on mobile platforms last year. However, things have changed over time, competition has grown, the advertising...

25.05.2023

Weapon Craft Run reached #1 on Racing Top Charts

In a thrilling turn of events, Weapon Craft Run, the latest racing sensation developed by Aden Games and published by Rollic, has taken the gaming world by storm....

23.05.2023

Flappy Dunk generates 50 million downloads

Another great day for Voodoo, as their hyper-casual hit Flappy Dunk has passed the 50 million download mark. And that’s not all! A side note: Ball Blast...

23.05.2023

Ball Blast by Voodoo has been downloaded 75 million times

Hyper-casual hit Ball Blast by Voodoo is celebrating its 5th anniversary. It’s currently one of the company’s most popular games, as the number of...

19.05.2023

Guide to Hyper-Casual and Hybrid-Casual Gaming KPIs: How to Measure Your Game’s Success

Hyper-casual and hybrid-casual games require different KPIs that need to be measured at the various phases of the game development process in order for you to...

16.05.2023

The Ultimate Guide for Hyper-Casual Game Mechanics in 2023

The winning formula behind a successful hyper-casual and hybrid game is easy-to-understand, short, and simple game mechanics. Mechanics are the foundation of...

09.05.2023

6 Secrets to Maximize Your Hyper-Casual Game Revenue

The hyper-casual and hybrid casual games are constantly evolving at a dizzying pace, and to succeed in this current market developers need to up their game. In...

02.05.2023

Meet with ZPLAY and take your game to the next level!

ZPLAY is a globally active mobile technology company offering game publishing, ad monetization, and mobile marketing. As a leading global mobile publisher for...

22.04.2023

How to Choose the Right Hyper-Casual Mobile Game Publisher

Choosing the right hybrid or hyper-casual mobile game publisher can either make or break your game. This is why choosing the right publisher is one of the most...

11.04.2023

TapNation’s Tippy Toe reaches 20 million downloads

TapNation’s Tippy Toe has reached the remarkable milestone of 20 million downloads. The game features a unique concept in which players must run and step...

10.04.2023

DIY Paper Doll, The New Hit Game That Came Out Of The CrazyHubs in Turkey 

The newly released DIY Paper Doll game was born in CrazyHubs Turkey during the 2022 summer cycle – in fact, the game founders met at the Hub and launched...

04.04.2023

CrazyLabs’ Publishing For All Program Guarantees That You Make Money, Even if Your Game Didn’t Make It to The Top Charts

Too many times developers find themselves with a game that’s good – but with a lower potential of becoming a hit. While a $20,000 or even $5,000 monthly profit...

28.03.2023

Sling Plane 3D crossed the 20 million player mark

The developers of the company Panteon shared this info on the LinkedIn page. With its simple but addictive gameplay, exciting graphics, and fun challenges, Sling...

27.03.2023

CrazyLabs Passes 6 Billion Downloads

CrazyLabs is proud to share that the company has just passed the 6.02 billion downloads mark. This is a monumental achievement as it places CrazyLabs as one of...

21.03.2023

The number of hyper-casual game installations in India has increased by 32%

Appsflyer’s 2022 report indicates that the number of hyper-casual game installations in the Indian market grew by 32% compared to the same period in 2021....

17.03.2023

Supersonic hits 3.4 billion downloads

Hyper-casual games publisher Supersonic hits 3.4 billion downloads mark for all of its games in just three years. In total, there are around 74 games, 41 of which...

16.03.2023

Crucial Hyper-Casual Prototyping Tips According to CrazyLabs’ Head of Publishing

Prototyping is a game’s foundation. It’s particularly critical in the development stage as it is how to validate your game’s potential before testing marketability....

15.03.2023

Marketing trends for hyper-casual games

The coming year promises many different surprises on the road to mobile gaming. However, there are trade-offs to be made on the road to success. Regina Lurye,...

08.03.2023