The development of the hyper-casual game industry

07.12.2022

In this article, based on their research, IronSource discusses the history of the hyper-casual game industry’s emergence, development, and continued existence....

07.12.2022

TapNation talks about a new trend in the hyper-casual genre

06.12.2022

In the last few weeks, TapNation has noticed that games that climb the charts use colourful cartoon characters that look like Poppy Playtime characters. In this...

06.12.2022

Merge Master has reached 100 million downloads

Merge Master: Dinosaur Monster by Homa was released in January 2022. Today the game passed the milestone of 100 million installs. The company announced this on...

05.12.2022

Hyper-casual games market review for November 2022

HC.Games, in conjunction with AppMagic, presents the November 2022 Hyper-Casual Games Market Review. This time the top 10 included the following companies: SayGames...

02.12.2022

Count and Bounce has surpassed 5 million installations

01.12.2022

Count and Bounce by HyperMonk Games were released on November 9, 2021. Today the game passed the milestone of 5 million installs. The company announced this on...

01.12.2022

Teacher Simulator exceeded 68 million installations

30.11.2022

Teacher Simulator by Kwalee was released on November 6, 2020. Today the game passed the milestone of 68 million installations. The company announced this on its...

30.11.2022

How a Software Development Kit Can Help You Create a Great Game

In this article, French studio TapNation explains what SDKs are and how SDKs are helpful for game development. Read the original TapNation article here. Side...

29.11.2022

How Dessert DIY Reached 50 Million Installs Within Just A Few Months

Dessert DIY is Weloadin Studio’s second hit game to be published with CrazyLabs within two years. Below, is an inside look into the key insights that made this...

28.11.2022

Sunday tips: how to make the game more attractive

Süleyman Süzen, a game artist at Sunday, shared some tips on the company’s blog to improve the game and make it more appealing to users. Side note: Azur...

24.10.2022

Azur Games tips for creating hyper-casual creatives

Kirill Lunkov, the marketing creative producer at Azur Games, explains in the company’s blog how to create successful hyper-casual game creativity and what...

24.10.2022

Stumble Guys earned $60 million

23.10.2022

Mobilegamer.biz reports that Stumble Guys, which Scopely owns, has set a new record with $60 million in total revenue from in-app purchases. The game also reached...

23.10.2022

How «The President» broke the charts and reached #1 in the US on both IOS & GP

The President by Mekan Games came out of CrazyHubs, CrazyLabs’ gaming accelerator program, and is the first hyper-casual hit to come out of Africa. This is...

21.10.2022

Fade Master 3D Barber Shop reaches the top 2 in the App Store

Fade Master 3D Barber Shop from publisher Deniz Colak celebrates reaching the second place at the top of the App Store. This was reported by the game’s...

20.10.2022

Hybridization of the hyper-casual hit Mob Control

Youssef Gasmi, Voodoo’s communications manager, talked to Pocketgamer about the company’s new focus and how the developer took the successful hyper-casual...

20.10.2022

Testing hyper-casual games with biometrics

The market for hyper-casual games is crowded. To avoid wasting time testing and understanding what gamers liked and didn’t, Sunday, along with technology...

20.10.2022

Hyper-Casual Weekly №5

HC.Games, together with Storeglide, continue the Hyper-Casual Weekly digest. Let’s look at the most exciting projects of the past week. Side note: Hyper-Casual...

19.10.2022

Magic Games has raised $5 million in funding

VentureBeat reports that Magic Games has raised $5 million in funding in a seed round led by Makers Fund. Magic Games aims to create a casual hit game and sees...

19.10.2022

When to scale a hyper-casual studio?

18.10.2022

Jason Lovett, the founder of Vibe Games, talks on his personal LinkedIn blog about the experience of scaling a hyper-casual studio and the challenges you’ll...

18.10.2022

Phone Case DIY reaches 200 million installations

Phone Case DIY by CrazyLabs was released in the fall of 2020. Today, the game has passed the 200 million installations milestone. The company announced this on...

18.10.2022

The secrets of lowering CPI in hyper-casual games from Azur Games

Azur Games takes a comprehensive approach to review and working on projects. But questions about installation costs are still among the top FAQs from developers....

14.10.2022