How Dessert DIY Reached 50 Million Installs Within Just A Few Months

Dessert DIY is Weloadin Studio’s second hit game to be published with CrazyLabs within two years. Below, is an inside look into the key insights that made this...

28.11.2022

How «The President» broke the charts and reached #1 in the US on both IOS & GP

The President by Mekan Games came out of CrazyHubs, CrazyLabs’ gaming accelerator program, and is the first hyper-casual hit to come out of Africa. This is...

21.10.2022

Hybridization of the hyper-casual hit Mob Control

Youssef Gasmi, Voodoo’s communications manager, talked to Pocketgamer about the company’s new focus and how the developer took the successful hyper-casual...

20.10.2022

App Growth Network increased the number of installations by 101%

In a personal blog post, App Growth Network explains how it increased downloads by 101% for the casual game Coin Splash using expert ASO localization techniques....

17.10.2022

Tips from Trihex Studios: How Redcliff City reached 40 million players

Gameanalytics spoke with Tae Kim and Eric Park, co-founders of Trihex Studios and authors of Redcliff City, one of the most popular games on Roblox, which has...

17.10.2022

How to get into the top 3 with a haircut project

Not all games shoot out at once, so it’s interesting to see how this or that hit climbed to the top. In the blog, Azur Games tells how he took the haircut...

05.10.2022

How Stork Limited increased ROAS by 100% with ironSource

Stork Limited, a game developer, based in Malta, recently published Goodville: Farm Game Adventure. Katerina Dudinskaya, chief marketing officer at Stork Limited,...

05.10.2022

Noor Games collaborates with Supersonic

With its hit game Lumbercraft, which took first place on iOS and Android, Noor Games has established itself as a leading hyper-casual game development studio....

12.09.2022

Azur Games hits 3 billion downloads

14.07.2022

Azur Games surpassed the 2.5 billion installations in 2021 and set a new record of 3,000,000,000 installations in July 2022. A fluke or a strategy? Help for developers ...

14.07.2022

Analysis of Arcade Idle games 

11.07.2022

The Idle genre is a newcomer to the gaming world, but since its inception, namely in 2002, it has caught the attention and gained a devoted fan base, whose list...

11.07.2022

The road to hyper-success – the evolving publisher approach by CrazyLabs

06.07.2022

The hyper-casual mobile game market is growing every year and becoming more and more competitive. How to stay ahead and become successful in this situation? Get...

06.07.2022

Cube Blast Journey – Case Study

01.07.2022

Success story from Homa Games about how their Monetization optimization helped Puzzle Dream reach outstanding ad-revenue metrics for their casual title. In this...

01.07.2022

Survival Game Master is ranked #1 in 12 countries!

20.06.2022

After ZPLAY’s self-developed new game Survival Game Master was released on Google Play, it ranked first in Google Play download list in 9 countries, and ranked...

20.06.2022

Slap and Run: How to make challenging runners with high marketability

14.06.2022

Slap and Run is the latest hit game by Billy, a solo dev based in Mongolia, otherwise known as Stone Axe Studio. In a recent Voodoo Live stream with Billy and...

14.06.2022

Arm Simulator reaches #1 on Android within 3 days

06.05.2022

Chen Cheng, Founder of GameLemo, as he describes partnering with the Supersonic Studios team to get their Arm Simulator to #1 on Android just 3 days after launch...

06.05.2022

How did Multi Maze 3D go from high CPI to a worldwide profitable hit?

05.05.2022

Multi Maze 3D by RoboFruits Games was first released in October, and immediately stood out among other hyper-casual puzzle games. It reached the top 5 in the...

05.05.2022

Run of Life: creating viral games

23.04.2022

Tarek Mongy, a solo developer from Cairo, and Jill Keshyap, publishing manager at Voodoo, gave tips on how to come up with viral and mass-market ideas for your...

23.04.2022

Working with Sunday is “like magic”!

20.04.2022

Up & coming hyper-casual developer FourSevenSeven releases first hit game with German publisher Sunday. The production-cycle for hyper-casual games is short...

20.04.2022

Tippy Toe: reach the top 2 months after launch

05.04.2022

One of the most popular hyper-casual games in the US by the end of 2021, it accrued 15 million users in just three months and became one of the most financially...

05.04.2022

The global success of the DIY Keyboard

23.03.2022

DIY Keyboard by the China-based studio Yoyes was released in late November and has already crossed 20M downloads. It reached the top five in the games charts...

23.03.2022