Cube Blast Journey – Case Study

Success story from Homa Games about how their Monetization optimization helped Puzzle Dream reach outstanding ad-revenue metrics for their casual title. In this...

From an indie developer to a full-cycle studio with the publisher. Part 2. Mafia Sniper

23.06.2022

After we released the rather successful Western Sniper with Bazinga, and it immensely boosted the studio’s growth in terms of internal expertise and resources,...

From an indie developer to a full-cycle studio with the publisher. Part 1. Western Sniper

21.06.2022

In 2018 and 2019, mobile game development studio Bazinga consisted of two people who mainly made idle games. Now it’s a full cycle studio of 10 people with...

Slap and Run: How to make challenging runners with high marketability

14.06.2022

Slap and Run is the latest hit game by Billy, a solo dev based in Mongolia, otherwise known as Stone Axe Studio. In a recent Voodoo Live stream with Billy and...

The problem with CPI – IPM as a better way to evaluate games

Christoph Sachsenhausen, managing director at Sunday, shared an interesting article on the problems of CPI. How do we look at metrics and games? Usually the decision...

Figurine Art, the first mobile game to be made 100% by TapNation, ranks in the Top 2 most downloaded games worldwide

07.06.2022

By 2021, the global mobile games market had overtaken the console and PC markets, with this industry alone generating $93.2 billion in revenue. In comparison,...

7 easy tips to increase your studio’s output and quality!

19.05.2022

Christoph Sachsenhausen, managing director of Sunday, shared some useful tips to improve the productivity and quality of your game studio. Tip #1. Analyze the...

Arm Simulator reaches #1 on Android within 3 days

06.05.2022

Chen Cheng, Founder of GameLemo, as he describes partnering with the Supersonic Studios team to get their Arm Simulator to #1 on Android just 3 days after launch...

How did Multi Maze 3D go from high CPI to a worldwide profitable hit?

Multi Maze 3D by RoboFruits Games was first released in October, and immediately stood out among other hyper-casual puzzle games. It reached the top 5 in the...

How to calculate CPI, CPC, eCPM

What are CPI, CPC and eCPM? In this blog series, GameAnalytics bust some jargon, explore exactly what these metrics are for and see how to calculate them. In...

How to calculate ARPU, ARPPU, ARPDAU?

What do those acronyms really mean? In this blog series, GameAnalytics bust some jargon, explore exactly what these metrics are for, and see how to calculate...

Run of Life: creating viral games

Tarek Mongy, a solo developer from Cairo, and Jill Keshyap, publishing manager at Voodoo, gave tips on how to come up with viral and mass-market ideas for your...

Working with Sunday is “like magic”!

Up & coming hyper-casual developer FourSevenSeven releases first hit game with German publisher Sunday. The production-cycle for hyper-casual games is short...

Voodoo Academy – a platform for hyper-casual game developers

10.04.2022

New to the hyper-casual? Voodoo launched Voodoo Academy, designed to support and inspire all newcomers to the industry by providing all the knowledge, tools,...

Tippy Toe: reach the top 2 months after launch

One of the most popular hyper-casual games in the US by the end of 2021, it accrued 15 million users in just three months and became one of the most financially...

Gigaya is a free platformer for learning Unity developers

Gigaya is a living game sample that the Unity team is creating and powering with Unity tech. Explore Gigaya to see how the ecosystem of Unity tools...

How to run a marketability test for your game

Imagine knowing with more certainty if your game will scale. You’d be able to take the guesswork out of which of your games is worth publishing and only put...

5 reasons to create hyper-casual games

28.03.2022

Video games have become widely adopted and are now adored by players around the world every day. With this shift to more mainstream audiences and wider appeal,...

“Draw it” has surpassed 100 million downloads

24.03.2022

The quick-fire doodle-’em-up has long been the most downloaded game in Kwalee list, inching ever closer to the magic number, but to see it soar...

The global success of the DIY Keyboard

23.03.2022

DIY Keyboard by the China-based studio Yoyes was released in late November and has already crossed 20M downloads. It reached the top five in the games charts...