How a Software Development Kit Can Help You Create a Great Game

In this article, French studio TapNation explains what SDKs are and how SDKs are helpful for game development. Read the original TapNation article here. Side...

29.11.2022

How Dessert DIY Reached 50 Million Installs Within Just A Few Months

Dessert DIY is Weloadin Studio’s second hit game to be published with CrazyLabs within two years. Below, is an inside look into the key insights that made this...

28.11.2022

Sunday tips: how to make the game more attractive

Süleyman Süzen, a game artist at Sunday, shared some tips on the company’s blog to improve the game and make it more appealing to users. Side note: Azur...

24.10.2022

Azur Games tips for creating hyper-casual creatives

Kirill Lunkov, the marketing creative producer at Azur Games, explains in the company’s blog how to create successful hyper-casual game creativity and what...

24.10.2022

How «The President» broke the charts and reached #1 in the US on both IOS & GP

The President by Mekan Games came out of CrazyHubs, CrazyLabs’ gaming accelerator program, and is the first hyper-casual hit to come out of Africa. This is...

21.10.2022

Hybridization of the hyper-casual hit Mob Control

Youssef Gasmi, Voodoo’s communications manager, talked to Pocketgamer about the company’s new focus and how the developer took the successful hyper-casual...

20.10.2022

Testing hyper-casual games with biometrics

The market for hyper-casual games is crowded. To avoid wasting time testing and understanding what gamers liked and didn’t, Sunday, along with technology...

20.10.2022

Belka Games tips for attracting and retaining users

In the Applovin blog, Belka Games employees Pavel Sudakov, head of r’n’d department, and Evgeniy Gilmanov, head of the monetization department, shared...

18.10.2022

App Growth Network increased the number of installations by 101%

In a personal blog post, App Growth Network explains how it increased downloads by 101% for the casual game Coin Splash using expert ASO localization techniques....

17.10.2022

Tips from Trihex Studios: How Redcliff City reached 40 million players

Gameanalytics spoke with Tae Kim and Eric Park, co-founders of Trihex Studios and authors of Redcliff City, one of the most popular games on Roblox, which has...

17.10.2022

NFT games are just gaining momentum

14.10.2022

Animoca Brands co-founder Yat Siu told Cointelegraph in an interview that games using NFT tokens are just the beginning. Yat also predicts the emergence of entirely...

14.10.2022

The secrets of lowering CPI in hyper-casual games from Azur Games

Azur Games takes a comprehensive approach to review and working on projects. But questions about installation costs are still among the top FAQs from developers....

14.10.2022

VS Game Jam by Kwalee

Kwalee announces VS Game Jam, which focuses on creating games of the hyper-casual genre. The winner of the «competition» will receive $500,000. Side note: Kwalee...

13.10.2022

Review of Apple’s new search advertising placement from ironSource

The ironSource platform reports that 600 million people go to the Apple Store weekly to download apps, with 65% of downloads coming directly from search. So Apple...

12.10.2022

The most interesting changes in the hyper-casual market in 2022

HC.Games spoke with Kevin Wolstenholme of Homa to ask him some questions about the hyper-casual game market in 2022. We discussed changes in the hyper-casual...

10.10.2022

TapNation tips for improving CPI

With IAPs bringing in less than 50% of revenue, user engagement in the mobile gaming industry is becoming vital, and creative and strategic thinking is coming...

07.10.2022

How MondayOFF increased IPM by 57% with playable ads

The format of playable ads has become a valuable tool for developers looking to engage users locally and globally. Mindworks explains how MondayOFF increased...

06.10.2022

How to get into the top 3 with a haircut project

Not all games shoot out at once, so it’s interesting to see how this or that hit climbed to the top. In the blog, Azur Games tells how he took the haircut...

05.10.2022

How Stork Limited increased ROAS by 100% with ironSource

Stork Limited, a game developer, based in Malta, recently published Goodville: Farm Game Adventure. Katerina Dudinskaya, chief marketing officer at Stork Limited,...

05.10.2022

How to find the shortcomings of the game and make it successful

During the rise of hyper-casual games, developers were not at their best. Major publishers took projects for free testing and returned them if the metrics didn’t...

03.10.2022