Survival Game Master is ranked #1 in 12 countries!

20.06.2022

After ZPLAY’s self-developed new game Survival Game Master was released on Google Play, it ranked first in Google Play download list in 9 countries, and ranked...

Global mobile games in April

Based on SocialPeta’s App Intelligence and other data, we’ve sorted out the top 10 global mobile games by revenue, download, and...

Pay Per Prototype as insurance for developers

Yuliia Zolotarenko, CEO of HitBerry Games, shared with us her thoughts on the current realities of the game industry, the Pay Per Prototype system, and is revenue...

How did Multi Maze 3D go from high CPI to a worldwide profitable hit?

Multi Maze 3D by RoboFruits Games was first released in October, and immediately stood out among other hyper-casual puzzle games. It reached the top 5 in the...

Revenue of mobile anime games was $17 billion in 2021

22.04.2022

Data.ai has released a new report which says that mobile anime games amassed $17 billion in global consumer spending during 2021. According to the analytics firm’s...

Top mobile games for March 2022

15.04.2022

Sensor Tower has shared its game download statistics for March 2022. Game download scores were obtained through Sensor Tower’s Store Intelligence platform....

Top 10 hyper-casual games in Q1 2022

08.04.2022

The first quarter of 2022 is over, and as is AppMagic’s tradition, they reported on changes in the most dynamic segment of mobile gaming: hyper-casual....

Tippy Toe: reach the top 2 months after launch

One of the most popular hyper-casual games in the US by the end of 2021, it accrued 15 million users in just three months and became one of the most financially...

How will monetization models change in 2022?

Ahmet Genc, the business director at HyperBid, a mediation platform specifically developed by GameAnalytics, shared his predictions about changes in monetization...

5 myth’s about hyper-casual games

Ivan Fedyanin, CEO and co-founder of Ducky, revealed 5 popular myths about hyper-casual hit games. Hyper-casual games are satisfying and addictive games with...

Mobile gaming in 2022. Predictions by GameAnalytics

Multiverse, NFT, AR, and other trends in 2022. Yannick Myrtil and the GameAnalytics team share their predictions for mobile gaming and the industry in 2022. The...

Gaming Industry Trends 2022

2021 was a very profitable year in the gaming industry, it’s time to look to the future. But what will be the gaming industry trends 2022? Newzoo has shared...

NFT 2022 – trends of blockchain games and metaverse

Newzoo, shared the article about five trends to watch in the metaverse, blockchain gaming and NFT. 1. More accessible games Many consumers will begin to accept...

Mobile gaming trends 2022

Gaming, and mobile gaming in particular, is continuing its meteoric rise in the entertainment industry. More people are playing games than ever before as they...

Top 10 hyper-casual games in Q4 2021

Mobile application market analytics service AppMagic shared statistics on the popularity of hyper-casual games in the fourth quarter of 2021. Race Master 3D racing...

SocialPeta 2022 Mobile Game Ad Ultimate Guide: Market analysis & creative strategies

24.01.2022

Mobile gaming recorded a skyrocketing growth in 2021, especially with the impact of the COVID pandemic in 2020.  Under such circumstance, companies...

Global gaming industry report 2021

Drake Star is pleased to publish the 2021 edition of its Global Gaming Industry Report providing key insights into the gaming deal activities for the year. 2021...

Hyper Casual Gaming Trends for 2022

Ivan Spizharskiy, Head of Publishing FreePlay, a gamedev veteran with massive 16-years experience in the industry, has shared some thoughts on what 2022 may mean...

CPI or CTR? How to best measure your game’s marketability

05.01.2022

When it comes to understanding the potential success of your prototype, market testing is the best way to accurately measure a user’s reception to your game....

The gaming market earned $180.3 billion

24.12.2021

According to Newzoo, in 2021, global gaming revenue reached the $180.3 billion mark for the first time ever. More than half of the amount was generated by the...